


Outcome mock preview
Outcome mock preview
Outcome mock preview


















Enemy Design : Keeping Rhythm
Enemy Design : Keeping Rhythm








To instil the sense of timing for rhythm the enemy characters idle animation corresponds with the BPM of the music in order to give the player a reference.
To instil the sense of timing for rhythm the enemy characters idle animation corresponds with the BPM of the music in order to give the player a reference.
To instil the sense of timing for rhythm the enemy characters idle animation corresponds with the BPM of the music in order to give the player a reference.
A rudimentary preview of a rhythm section level.
A rudimentary preview of a rhythm section level.
A rudimentary preview of a rhythm section level.






In Order to fully incorporate the Guitar as the major input Lead guitar can be introduced similarly into the story line as a decrypting tactic to hack into alien software by playing the right notes, in principle, similar to the note highway of music learning games.
In Order to fully incorporate the Guitar as the major input Lead guitar can be introduced similarly into the story line as a decrypting tactic to hack into alien software by playing the right notes, in principle, similar to the note highway of music learning games.
In Order to fully incorporate the Guitar as the major input Lead guitar can be introduced similarly into the story line as a decrypting tactic to hack into alien software by playing the right notes, in principle, similar to the note highway of music learning games.


